You need to shout a series of nonsense monkey words to move to a position. The insult sword fighting idea returns in this game as Monkey Combat. I especially liked seeing Ghost Pirate LeChuck rendered with "modern" capabilities. This time they switch between all three personas as LeChuck's character takes shape. Each adventure leads to the next, eventually leading to Monkey Island a final show down with LeChuck. The filing system is consistent, but the name changes, so each time through the puzzle is slightly different.Īs you would expect, Guybrush has to find a ship and a crew. For example, in one point you need to figure out how a filing system works to find the hideout of a thief on Lucre Island. By introducing some random element into the puzzles, the puzzles are slightly more varied and require some thought to solve. The puzzles are logical and somehow manage to avoid the endless point and click until something works phenomena that exists in much of the genre. The tourist traps offer great ways to make a mockery of pop culture, taking stabs at Planet Hollywood, and Starbucks. Along the way we reintroduce LeChuck as a political candidate in the Melee Island Governor race, Ozzie Mandril an Australian real estate developer turning all that is piratey into big tourist traps and a quest to unravel the secret of the Marley Heirlooms and discover the ultimate insult. As Elaine goes off to get herself declared undead-no not like that-Guybrush tries to stop the house demolition. Unfortunately, Governor Marley has been declared dead and they are trying to demolish her house. The game starts with our heroes, Guybrush Threepwood and Elaine Marley, coming back to Melee Island from their honeymoon. It took a while to get used to, but once I was there it was fine. Imagine a game from the year 2000 that didn't use a mouse? This time I didn't mind the keyboard usage. I remember this frustrating me greatly the first time around. This game uses the keyboard as the primary interface, so no more point and click. I don't mind cartoons, so it was all good. The look of the game was very similar to the style of the previous game which had the visual appeal of a cartoon. I'm not sure if the 3D rendering adds anything to the game, but it didn't detract either. The idea sounds promising, however.Įscape from Monkey Island is the first 3D Monkey Island Game. I could never get it to work, unfortunately, so can't comment on it. There is also a 3rd party replacement for the MI4 loader, which supposedly gives you an easier way to install the game, download the patch, and change various settings. In retrospect I remember having this problem the first time around too. I had to restore a previously saved game going quite back a ways in order to get past the bug. Unfortunately, you can start the chain of events without knowing there is an actual puzzle going on yet. When talking to some chess pirates playing, if you don't finish the puzzle the first time entering the screen the game locks up when you come back later to finish. For some reason my mind told me to look for patches before starting the game perhaps I have some deep routed ill memories about this title somewhere below the surface.Įven with the patch, there was still a show stopper bug. Unfortunately, this Monkey Island is buggy in the "CD" state, so I had to search around and find a patch, here or here. Thankfully the game installed and ran with no problems. Unlike Monkey Island 3, MI4 is not supported by SCUMMVM. Like Monkey Island 3, I had Monkey Island 4 on CD. I think this is my favorite game in the series. This is a review of my experiences with The Escape from Monkey Island. But, before starting to the new stuff, I decided to refresh my memory on that which came before. I went ahead and pre-purchased all five episodes, and can't wait to delve in. A brand new tale in the world of Monkey Island is out, and I'm hoping for a fun old style game in the vein of the classic adventure genre.
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